![]() Screenshot (e) - Sector 133 - Next to Overgrowth - Attacking Screenshot (d) - Sector 133 - Next to Overgrowth - Preparing - (16 units out) Screenshot (c) - Sector 133 - Next to Overgrowth - Preparing - (11 units out) Screenshot (b) - Sector 133 - Next to Overgrowth - Preparing Screenshot (a) - Sector 133 - Next to Overgrowth - Preparing Next, we will go right next-door, to sector 133, which is a threat to "Overgrowth". I made 9x Spiroct units, and let them auto-attack, to destroy the enemy Core. I launched from "Tar Fields" to "Overgrowth", with a full Core Nucleus. ![]() Please note: I did not try to manually control my units. With my remaining silicon, I made 12x Spiroct units.Īgain, the Auto-attack feature was used, in order to destroy the enemy Core. We jump (launch), using a Core Foundation type Core. We jump (launch) straight from "Fungal Pass" to "sector 210", which is right next door to "Fungal Pass". Screenshot (g) - Sector 210 - Next to Fungal Pass - Captured Screenshot (f) - Sector 210 - Next to Fungal Pass - Captured Screenshot (e) - Sector 210 - Next to Fungal Pass - Attacking Screenshot (d) - Sector 210 - Next to Fungal Pass - Attacking Screenshot (c) - Sector 210 - Next to Fungal Pass - Preparing Screenshot (b) - Sector 210 - Next to Fungal Pass - Preparing ![]() Screenshot (a) - Sector 210 - Next to Fungal Pass - Preparing The units destroyed the enemy Cores in auto-attack mode.Ĭompleting this map, unlocks access to the "Nuclear Production Complex" map.īut we will first go right next-door, to sector 210, which is a threat to "Fungal Pass". I did not try to manually control any of my units. I then made another 5x Spiroct units, changed the Command Centre to "Attack" mode again, and the Spiroct units automatically destroyed the 2nd Enemy Core. All the Spiroct units died when the enemy Core exploded. I first made 5x Spiroct units, changed the Command Centre to "Attack" mode, and the Spiroct units automatically destroyed the 1st (closest) Enemy Core. We are going to destroy them, one-by-one. This map ("Fungal Pass") has 2x Enemy Cores. I launched from "Tar Fields" to "Fungal Pass", with a full Core Nucleus. Screenshot (b) - Stained Mountains - Captured Screenshot (a) - Stained Mountains - Preparing Unlock: Plastanium Compressor, Plastanium The Guardian is a Tier 3 Bryde Naval ship. Screenshot - Windswept Islands - Captured The Guardian is 2x Tier 3 Fortress units. Screenshot - BioMass Synthesis Facility - Captured Screenshot - BioMass Synthesis Facility - Preparing Unlock: Melter, Slag, Alloy Smelter, Surge Alloy Unlock: Steam Generator, Thermal Generator The Guardian is a Tier 3 Zenith Air unit. This sector is Medium Threat, and just next door to sector 222. Unlock: Ground Unit Factory, Air Unit Factory This sector is Low Threat, and just next door to "Frozen Forest".Īfter this map has been conquered, unlock the following: While playing, you should unlock: Router, Copper Walls, Underflow Gate.Īfter this map has been conquered, unlock Coal, Graphite, Pneumatic Drill. While you are busy playing this map, you can actually unlock new components on the Tech Tree. I wanted to show him an easy way of defeating (conquering) attack maps, that requires very little user input. The reason for this, is to help a friend of mine, who struggles with attack maps. My goal was also to NOT control my units on attack maps (maps with enemy bases). My goal was to just finish the campaign quickly, and in a fun way. I tried to unlock technology on the Tech Tree as quickly as possible. In many cases, I tried to use minimum force. Listed below, is the map order (sector sequence) in which I played the maps (sectors). Please note: I played through the Mindustry campaign in a way that made sense to me. This was all done, using the latest v.7 pre-alpha version of the Foo's Client. If you don't care about spoilers, or if you have already completed the campaign, then please have a look at my solutions for each map. This post contains some spoilers, but if you are stuck somewhere in the campaign, then maybe this post can help you.
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